> But CSS wouldn’t be introduced for five years, and wouldn’t be fully implemented for ten. This was a period of intense work and innovation which resulted in more than a few competing styling methods that just as easily could have become the standard.
A survey of the early history of HTML styling languages.
Reverse engineering all the Pokemon games, to extract the full list of Pokemon stats and graphics. The particularly interesting bit here is the evolution in how the games have been storing their data.
Mike Hearn on the hard lessons about user account authentication learned at Google. I think I disagree about the ultimate conclusion about it being futile to implement your own system and just use OAuth to piggyback on Google/FB auth. Or that the only good alternative is session-token generating email links. As a user I don't think I'd like either of those. But it's still super important to be aware of the actual issues.
On the social implications of rating systems in games. What happens when the output of a rating system stops being used as a prediction, and instead becomes a status symbol? (And an argument for keeping MMRs purely hidden, while making the public "ranks" something you can advance on by sufficient grinding).